So let's do a bit of math here real quick and see how insane and predatory Kachua boxes are lately. Let's assume that we are getting keys by buying kachua ore boxes and that we have no bonus WP to KP conversion. 100$ usd gives us 12,000kp On kachua ores, 12,000kp gives us 60 keys. If I want an item from kachua that is 0.19% chance, that is a 1 in 526 chance of getting the item. So, average expected rate requires 526 keys to acquire by yourself. If 100usd is 60 keys, that is roughly 875$ to acquire one of those items, on a normal average chance. That is already a pretty hefty amount of money for a game item. But now consider this. Bad luck exists. Very bad luck also exists. Consider that Richard, the card desocket NPC, has once taken near 160m from me for one desocket. The normal rate for that is 1/20, or 5% chance. That is 8x the average expected chance. Now let's apply this to our previous case. With very bad luck, that means it could take 7000$ usd t...
------------------------------------------------------------------ Feather Shield [1] Note : This item is enchantable. Details about enchantment is in below Spoiler Use Old Card Album 1ea as enchant material. NPC will give an enchant effect as random. You can re-enchant if you got unneeded effect. The new enchant effect will replace an old one. Enchant in 4th slot. You can choose and enchant this if upgrade level is +6 or higher. - Str +3 - Agi +3 - Vit +3 - Int +3 - Dex +3 - Luk +3 - Burn : Reduces damage taken from Fire property attack by 15% - Gale : Reduces damage taken from Wind property attack by 15% - Flood : Reduces damage taken from Water property attack by 15% - Clay : Reduces damage taken from Earth property attack by 15% Enchant in 3rd slot. You can choose and enchant this if upgrade level is +8 or higher. - Sharpness 1 - Fatal 1 - Fighting Spirit 1 - Expert Archer 1 - Magic Essence 1 - Burn : Reduces damage taken from Fire property attack by 15%...
As someone who enjoys a bit of PVP every once in a while, WoE1 and WoE2 each week are a fun bit of gameplay I often look forward to. As time goes on though I’m realizing there are some serious inherent issues with WoE as a whole. Would love to hear others take on this especially my suggested fixes and especially especially if you don’t WoE currently. Anyway, I’ve split this into sections so please feel free to comment on any particular part. TLDR: No one WoEs since there is no reward at all, gameplay is tired, it’s too long, most of the castles are empty, other players are too strong, and it costs way too much to even start to catch up, but a couple tweaks and it could be great again for everyone! High barrier of entry for people wanting to try: Damage taken is very high due to iRO having lower damage reduction on WoE maps compared to other servers, which is made worse by our mix of OCP/Kachua gear making our players considerably stronger ...
Post a Comment